At the turn of the 21st century, data and computing in the configuration of new information structures have gradually infiltrated into the cultural sphere and ergo functioned as the central nervous system of the contemporary technological culture. This significant transformation also leaves imprint on performance arts, which has extensively incorporated media and evolved a unique genre known diversely as multimedia performance, cross-media performance, cyborg theater, digital performance, virtual theater, new media drama, and so forth. At the same time, how to preserve this kind of genre has become a serious issue globally. “Virtual archive” proposed by Et@t in Taiwan has empowered spectators to determine their preferred duration, perspective, and scene of the work they’re viewing. Virtual technology, especially VR, has also gradually transformed the admiration of works that had been performed into participatory somati ... continue reading->
Keywords: Et@t; Hsiao Ho-Wen Project; Shapde 5.5; virtual archive